Tech Demos

cube map, phong, reflections, normal map


triangle voxelization


gjk collision detection, minkowski difference


integration, torque


shadow map, networked gameplay


skinning and skeletal animation


texture repetition variation, iq method


shadertoy raymarching lit sphere and plane


shadertoy julia fractal


cpu raytracer, reflect/refractions, dof


selfie


audio cues


particle emitter


bloom


camera path following


rail shooter running on Nintendo Wii


game prototype


inverse kinematics


spherical harmonics


seizure effect 1


seizure effect 2


image based lighting