
cube map, phong, reflections, normal map

triangle voxelization

gjk collision detection, minkowski difference

integration, torque

shadow map, networked gameplay

skinning and skeletal animation


texture repetition variation, iq method

shadertoy raymarching lit sphere and plane


shadertoy julia fractal

cpu raytracer, reflect/refractions, dof

selfie

audio cues

particle emitter

bloom

camera path following

rail shooter running on Nintendo Wii

game prototype

inverse kinematics

spherical harmonics

seizure effect 1

seizure effect 2

image based lighting